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Yngve Dahl is Associate Professor at the Department of Computer and Information Science. He belongs to the research group for Information Systems and Software Engineering. Dahl holds a PhD in Computer science from NTNU. His academic interests are in the field of Human–Computer Interaction (HCI). Dahl has conducted HCI research in areas such as of user-centered design, usability evaluation methodology, participatory design, values in design and collaborative technology since the early 2000s. The majority of Dahl’s work consists of empirical designoriented research with real users, with a particular focus on digital health care technology for clinical and assistive use. The results of his research have been published in leading international scientific HCI journals and conference proceedings.
Kshitij Sharma is Associate Professor at the Department of Computer and Information Science. He belongs to the research group for Information Systems and Software Engineering at Norwegian University of Science and Technology (NTNU), Trondheim, Norway. Sharma holds a PhD in Computer science from Ecole Polytechnique Federale De Lausanne (EPFL), Switzerland. Sharma’s background is in the area of Human-Computer Interaction and Collaborative/cooperative learning. The main context for the application of Sharma’s research has been education. He seeks to understand relations between users’ data (EEG, eye-tracking, facial expressions users’ actions) and the profile of the user (expertise, motivation, strategy, performance) based on empirical experimentation using design-based research and mixed methods analysis.
Dag Svanæs is Professor at at the Department of Computer and Information Science, NTNU. He received his Ph.D. in Human-Computer Interaction (HCI) from the same university. His research over the last 25 years has been in the fields of HCI and Interaction Design. His main focus has been on user-centered design methods and basic theory of interaction. A common theme is the importance of non-cognitive aspects of human-computer interaction – often called embodied interaction. At a practical level this involves a focus on the physical, bodily and social aspects of interaction. In his research he makes use of role play and low-fidelity prototyping in realistic settings to involve end-users in the design process.